AI Insights · Timothy · January 2024
Performance of Top 5 3D Anime Games on Unified Platform in Egypt in Q4 2023
Explore the performance trends of Egypt's top 5 3D anime games in Q4 2023, focusing on weekly downloads, revenue, and active users.
In Q4 2023, the top 5 3D anime games in Egypt exhibited diverse performance trends across metrics like weekly downloads, revenue, and active users. Here’s a detailed look at the data from Sensor Tower.
Black Clover M from GARENA INTERNATIONAL II PRIVATE LIMITED saw its weekly revenue rise steadily, peaking at approximately $705 in the final week of December. The app’s weekly downloads dropped significantly from 35.9K in late November to around 6.6K by the end of December. Weekly active users also declined from 31K to about 17.9K over the quarter.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. experienced a notable increase in weekly revenue, reaching $503 in the week of December 18, before slightly dropping to $438 in the last week of December. Weekly downloads climbed impressively, peaking at 12.4K in the final week of December. The app maintained a steady growth in weekly active users, culminating at approximately 35.2K by the end of the year.
SAKURA School Simulator from Garusoft LLC had a consistent increase in weekly downloads, starting at 3.4K in late September and rising to 7.7K by the end of December. The game's weekly active users also saw a steady rise, reaching 42.5K in the same period.
ONE PIECE Bounty Rush by Bandai Namco Entertainment Inc. showed fluctuating weekly revenue, peaking at $668 in early December before dropping to $377 by the end of the month. Weekly downloads remained relatively stable, with a slight increase to about 2.7K in late December. Weekly active users demonstrated a modest upward trend, ending the quarter at around 6.2K.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. exhibited variable weekly revenue, peaking at $2.2K in early October and ending at $984 in the last week of December. Weekly downloads showed a slight decline, starting at 5.5K in late September and decreasing to 1.8K by the end of December. Weekly active users remained relatively stable, ending the quarter at approximately 21.7K.
For more detailed insights and data, visit Sensor Tower.